Simon was an electronic game introduced in 1978 (shown in the picture below); it was one of the top selling Christmas toys in the US that year. The device creates a sequence using the coloured lights, the player has to respond by pressing the coloured lights in the same order. The sequence gets longer through each iteration, with the game ending when the user enters an incorrect sequence. You are going to make a variation of this game where the device creates a sequence of five lights and then repeats the sequence with one missing; the player has to select which coloured light is missing. If correct, for the next round the device adds another coloured light to the same sequence and the whole sequence is shown to the user. The device now repeats the sequence with two lights missing; the user has to input the two coloured lights that were missing in the correct order. The game continues with each round the sequence getting longer and the number of lights missing each increasing. The game is over when the user enters the wrong sequence of missing lights.
The objective is to program the board as a described above game. You should present a random sequence to the user using the RGB LED made up of three colours, RED, GREEN and BLUE. The colours will represent three positions on the touch slider.
Left = RED
Middle = GREEN
Right = BLUE
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