I need a concept web app that uses WebRTC implemented in Javascript that does the following:
1. loadAudio(AUDIO_FILE_URL,EXTERNAL_AUDIO_ID) // Load an audio file into local memory and assign a unique ID do it
2. getAudioInformation(EXTERNAL_AUDIO_ID) // Return meta information about the audio file, including: length, size, quality, and type)
3. recordAudio(INTERNAL_AUDIO_ID,DURATION) // Record user audio for DURATION in milliseconds and save so it can be referenced from local machine and assign an id INTERNAL_AUDIO_ID)
4. playAudio(*_AUDIO_ID, START_POSITION, END_POSITION) // Play the loaded audio file, either INTERNAL or EXTERNAL from START_POSITION to END POSITION
5. uploadAudio(INTERNAL_AUDIO_ID,UPLOAD_URL,UPLOAD_DIRECTORY,UPLOAD_FILE_NAME) // Upload the file to specified URL with file name specified in UPLOAD_FILE_NAME parameter in the directory specified in the UPLOAD_DIRECTORY
There needs to be a simple node.js server script that accepts the file upload and stores it in the specified directory. If the directory does not exist, it needs to be created.
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I've actually directly worked on implementing a few POC WebRTC examples recently. One was a voice talent web app where people read scripts that get uploaded afterwards for review, pure JS/HTML5. Another was a POC where you could load files, either from a local source or remotely and do generic effects to them (pitch shift, treble/bass mod, etc) and resave it. What you're asking for is fairly similar and I'm completely confident I could accomplish it for you. Only thing I would need to look into is the audio information function you're interested in. Length/size are not an issue. Quality I'm not sure how would be exposed in the API unless you just mean bit depth.
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