CONVERT ZIGO ANIMATION SCRIPT INTO BUILT IN TWEENER IN FLASH
My ad uses 18fps and has a witdh of 468 px and height of 400 px.
The zigo engine I use, imports a component wich uses 20 kb.
The built in tweener will save me a lot of kb, but I have never used it.
This is how I use the zigo to make controlled animation
[login to view URL](_root.phone_mc, "_x", 60, DURATION SEC, "easeInOutExpo", TIME WHEN TO START);
[login to view URL](_root.phone_mc, "_x", 60, 3, "easeInOutExpo", 1.5);
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The actions.
//Import library
import com.mosesSupposes.fuse.*;
[login to view URL](Shortcuts, PennerEasing);
//Moving stuff on stage before animation
usp_ani._x = -150;
phone_mc._x = -300;
splash_mc._alpha = 0;
splash_mc._scale = 0;
splash_mc._rotation = -45;
buyNow._scale = 60;
buyNow._x = -155;
//Animation intro
[login to view URL](_root.phone_mc, "_x", 60, 3, "easeInOutExpo", 0);
[login to view URL](_root.usp_ani, "_x", 165, 2, "easeInOutExpo", 1);
[login to view URL]([login to view URL], "_x", 310, 3, "easeInOutExpo", 2);
[login to view URL]([login to view URL], "_y", 280, 3, "easeInOutExpo", 2.7);
[login to view URL]([login to view URL], "_scale", 100, 3, "easeInOutExpo", 2.7);
//Button functions
[login to view URL] = function(){
[login to view URL](_root.splash_mc, "_rotation", 20, 1, "easeOutExpo", 0);
[login to view URL](_root.splash_mc, "_scale", 110, 1, "easeOutExpo", 0);
[login to view URL]([login to view URL], "_x", 295, 1, "easeOutExpo", 0);
[login to view URL](_root.phone_mc, "_x", 50, 1, "easeOutExpo", 0.2);
[login to view URL]();
}
[login to view URL] = function(){
[login to view URL](_root.splash_mc, "_rotation", 0, 1, "easeOutExpo", 0);
[login to view URL](_root.splash_mc, "_scale", 100, 1, "easeOutExpo", 0);
[login to view URL]([login to view URL], "_x", 310, 1, "easeOutExpo", 0.2);
[login to view URL](_root.phone_mc, "_x", 60, 1, "easeOutExpo", 0);
[login to view URL]();
}