Assemble an OpenGL/GLUT application in C++ that does the following:
(a) Using Open GL, create a resizeable window (resizing using mouse).
(b) Implement display function to draw the following primitives / 3D objects. Draw the objects in white on a black background. The objects should be drawn in a size relative to the window. For example, if the window is made smaller, the objects should be drawn smaller and vice‐versa:
(i) Circle
(ii) Triangle
(iii) Cube
(c) Arrange the following keyboard control:
•
Press Escape key to exit the application
•
Press ‘c’ key to display the Circle and not the other objects
•
Press ‘t’ key to display the Triangle and not the other objects
•
Press ‘s’ key to display the Cube and not the other objects
(d) Perform the following when the Cube is displayed:
(i) Add some fancy colors to the cube
(ii) Create a textured cube using any suitable bitmap image.
(e) Illustrate your code with clear comments, and ensure that your answers are explained in simple terms.
Hi, I've ever made a program in C++ with OpenGL/GLUT. If you want a sample, I can send it to you. That sample is a project based on Pac-Man, but a 3D version. So, it wouldn't be difficult for me to do your project. If you are in a shorter deadline than the deadline I've set, PM me and I will see if I can lower the deadline.
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