Here's a writing sample: a review I wrote for a video game last week. I can't add the full text, though.
Zero Escape: Virtue’s Last Reward is the sequel to visual novel Nine Hours, Nine Persons, Nine Doors (999) on the Nintendo DS and iOS. If you’ve never heard of that, it’s a visual novel wherein nine random characters are kidnapped and stuck on board a sinking ship. They’re then told they must play something called the Nonary Game. In the Nonary Game, the purpose of the contestants is to find a way off of the ship by “seeking the door with a 9”. However, there are very real stakes: if nine hours pass and the group hasn’t escaped the ship, the ship will sink. On top of this, there’s a giant ship to explore - the door with a 9 could be anywhere. And the player will certainly explore, since the game is divided into two parts. One, slightly less emphasised, an “escape-the-room” section where the character must escape from a door they entered leading to other areas of the ship. There’s also a “visual novel” portion (which is the focus of the game) where interactions between the characters happen and the story is advanced.
Why were they captured? That’s the mystery that the players try to solve as they attempt to escape. There are six different endings to the story of 999, each of which is caused by the choices the player makes along the way. (and there are many choices!) I can’t spoil any of 999’s elements because those play heavily into Virtue’s Last Reward (VLR).