Qt + OpenGL rendering MetaBall using Raytracing
£20-250 GBP
Πληρώθηκε κατά την παράδοση
Hi,
I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL).
I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces.
See the images:
The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface.
The second images (step 2 and 3) shows a metaball.
What exactly I want is that making all the balls appear connected like step 2 in the second image.
Here you can find an example of the metaball.
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Ταυτότητα Εργασίας: #15232334
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11 freelancers κάνουν προσφορές κατά μέσο όρο £220 για αυτή τη δουλειά
Hello I read your details and I understand is that to edit the code to render the spheres as a Metaball with smooth surfaces using OpenGL in Qt. Relevant Skills and Experience We are expert in C Programming, C++ Prog Περισσότερα
Hello Sir, Please give me chance to work on your project. i am the expert freelancer here and delivered almost 270 projects with 100% client satisfaction. Relevant Skills and Experience I have more than 5 years of ex Περισσότερα
I am not experienced with OpenGL, but with Direct3D. However this problem is rather mathematics specific. I can help you with this. The bid can be discussed. Relevant Skills and Experience C++, shaders Proposed Miles Περισσότερα
Im PHD student and working with app for my purposes which has the same functionality u described. So i can try to help u with your problem. Payment after my 100% accomplished work. Relevant Skills and Experience I hav Περισσότερα