Using ARReferenceObject your app will scan a real-world 3D object and produce a "reference object" file. Then we can ship that file in your app and use it to recognize that object in the user's environment.
I admire your foresight in opening for including an augmented reality in your exsitng app. It's a new, since last June Apple decided to should embrace it. For that reason many software developers don’t have a full understanding of how to create augmented reality mobile applications. But I'm not among them, I keep myself updated all the time and I'm sure it will be a great feeling of accomplishment to hang up your own shingle.
I have done 3 AR sample Mobile Apps using ARKit framework:
•Show different 3D object - Displaying/Scanning a 3D Object in the Scene
•Recording Footage- Capturing footage through Front/Rear camera
•Geolocation- show the nearest cafes and restaurants using augmented reality platform with geolocation support
One of these might be needed for you. I can show that to you. But due to NDA with Client, I am unable to share the APP details with you. I can share some screenshots as well. And even can demonstrate to you the details if you wish
Besides, right now I am ready to sign the NDA bond in accordance with all your conditions. I have expertise on clones, edits, commits, pushes & hosting services, code review of Git, also know all the procedure for Bit Bucket. As well I am much familiar with Jibble, Toggl, My Hours etc to Keep track of working hours.