• Works with Department Leads and Concept Artists to prototype visual unknown aspects of the game and helps define the final “look”.
• Partners with Tech Art / Production to ensure proposed “look” falls within production and performance guidelines
• Facilitates Art Direction by contributing to reference gathering, style guide creation and overall studio art direction.
• Ensures materials conform to a PBR work flow.
• Creates shipping in-game materials for content departments (ex: Hair, Fabric, Snow, Ice).
• Owns and maintains the neutral lighting scene, ensuring its always up to date and meets the needs of the content team.
I have worked creating high detail 3D environments in animation infographics, architectural visualization, animated character design, commercial television for sale real estate. Responsible for establishing the artistic language of design and appearance, combining digital and practical formats to produce visual effects for television, commercials, merchandise and more. Interpreting the vision of the Director or client. Visual development of original content. Being responsible from the pre-production, production, post-production and final art.