Ολοκληρωμένο

2D Character Development

NOTE: I'm looking to complete this project in the <= $100 USD range.

Currently working on a 2D platformer game and in need of the primary design for the main character. I am slightly flexible on the price, but I'm looking at a fixed bid project. The atmosphere of the game is slightly on the dark side. Please note the following, which are included as part of the sample image:

- Open to a redesign of the hood/cowl.

- Sword must be a separate piece and is not required to be included as part of the original design. It will be interchangeable.

- Left hand must be a separate piece.

- Chest strap must be present, but the accessories are not required and, at this point, not necessary.

- Design on the robe is not concrete. Would like some contour on the edges, but ultimately I would like the robe to be rune etched/sewn, so the trim would need to be thinner, if present at all.

- Direction on the face is undecided. Prefer a separate piece that can be interchanged once a design is determined.

- The sketch on the cowl is obviously terrible and would need improvement. Preferably it would blend seamlessly into the robe.

- There doesn't have to be a visible neck, that just happened because of my sketching random things.

Design Requirements

- Animation is not required at this time, but the piece must be sliced for animation.

- I am open to embellishments or redesigns. However, this is my guy and I expect him to look similar.

- The end goal is to have a character that can be animated to attack, slide, jump, latch to a wall, cast spells (maybe using a single animation), run, crouch slightly and perform an extended dash that would be a more stylized version of Hollow Knight's "super dash". (For reference.) Basic platformer stuff.

- Character must be visible against dark backgrounds, including solid black. The character can be almost black.

- Prefer a hand-painted look.

- He obviously needs feet, but I'm worse at sketching feet than I am at sketching left hands.

Technical Requirements

- Design can be vector or raster based, but must be delivered in a size that will scale from a 60" TV down to a 19" monitor.

- Character must be sliced for animation, but animation is not required at this time.

Final Notes

- There is no guarantee that this character will make it into a game. If it does, whatever reference you request will be added to the game's credits, within reason.

- I expect to see similar work in your portfolio or your bid will not be considered.

- I prefer artists that could be counted on for environment and animation work in the future, should that be desirable and necessary.

The Skinny

- This is a hooded, robed character that is placed in a 2D platforming environment.

- This is a darker game. Darker in both color and in theme. I am open to character redesigns as long as it fits the above point.

- I would like to stick with the same artist over the course of this project, which may or may not be extended. Additional work will not be immediate. I would prefer that the artist be able to handle character and environment. There might be some work for enemy design. Animation is not required, but would be a bonus. If you would rather just work the initial character design, please do submit a bid. Or however this site works.

Ικανότητες: 2D Animation, Σχεδιασμός Γραφικών, Εικονογράφηση, Photoshop

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Σχετικά με τον Εργοδότη:
( 0 αξιολογήσεις ) La Vergne, United States

Ταυτότητα Εργασίας: #16319549

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Hey! So I checked out your sketch, Would you want it to be in the same detail? I understand animation splicing too so I'm sure I can help with that! Check out some of this work [login to view URL]

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