Hi aki230990, I would like to hire you to create one character (model, rig, textures, animations) as we discussed earlier.
For this job, we want you to make 1 ragdoll-type humanoid model (mesh, textures and animations). We don’t want clothe, skin, hair, blood and other realistic details.
The characters is:
1) A guy with a bow (an archer).
For the model:
We want low poly, cartoon style, simple models based on the same style (not very different from each other) with some unique details for each character.
For example for the archer an archer’s hut, a bag of arrows on his back and make him a bit thin.
We also want you to make the weapons, arrows etc. Every weapon has to be separated from the model.
For the animations:
We want every character to have 6 types of animations:
3) Move slowly forward
4) Move slowly backward
5) Get hit
6) Attack (for the attack animations we need more than one)
The game is made on Unity3D.
Mobile optimization is important.
The triangles count for each model should be as low as possible with a max value of 1500.
For the textures, low size textures or no textures at all would be great.
Thank you for your time,