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Create a J2ME version of Beat-the-Cheese

$100-300 USD

Ακυρώθηκε
Αναρτήθηκε πάνω από 14 χρόνια πριν

$100-300 USD

Πληρωμή κατά την παράδοση
we are looking for a J2ME version of? Beat-the-Cheese concept There will be 3 difficulty levels (each with different background, creatures and hitting stick) In each difficulty level there will be 10 stages. ## Deliverables Project outline: 1.Paz-Interactive provides agame concept and some guide lines. All aspects of game development are coder’s responsibility. [login to view URL] provides: Graphics,sounds, game-play, etc. All of these must be in high-quality. Note that it isnot allowed to use the original material (graphics, sounds, etc) from onlinedemo, if we provide such link to you. [login to view URL] application mustsupport the attached list of handsets. [login to view URL] for this projectmust not be delayed. [login to view URL] will include betastage where a fully functional game. Beta will be provided in a single build(Nokia 240x320 N95 handset). After review by Paz-Interactive there might be afew change-requests of comments to be done by coder. [login to view URL] is consideredcompleted when all builds are provided and pass QA. [login to view URL] must includepromotional material as described in the attached document. [login to view URL] end of the projectcomplete source code needs to be delivered to Paz-Interactive. [login to view URL] should include thefollowing menus: [login to view URL] screen at load time??" Splash screen displays Paz-Interactive logo on a white screen background. Thelogo should fly in from the top of the screen, reach the middle of the screenthen bounce a little and fly away to the right of the screen. [login to view URL] menu screen ??" Nice andrelevant background, game name in nice font at the top, menu items for: start,instructions, help, about, hi-score and exist. [login to view URL] screen ??" relevantbackground and the text: “Paz-Interactive Ltd.?? <new line> “Entertainment??<new line> “Innovations?? <new line> and then Paz-Interactive logo. [login to view URL] screen ??"detailed instructions about game play, rules, etc’. [login to view URL] scores ??" (if relevant)allow users that make it to hi-scores to insert their names 10.? Updates on project progress & status are required every 3days. Game specifications: 1. In J2MEversion we expect that there will be a few types (5 types) of creatures comingout of the cheese, to make things more interesting, each creature has differentscore and different difficulty [login to view URL] types: mouse, rat, anteater, beetle, squirrel. 2. In J2MEversion there will be 3 difficulty levels to choose from: easy, medium andhard. Difficulty level should be much easier then online game. In J2ME we wantto allow players to play for a long time and enjoy the game. At least 2 minutesof relatively easy game play is needed. Then the game can start being a littleharder and harder. 3. Whencompleting all stages of difficulty level 1 the game opens a popup that says:“Level 1 complete, Press anykey to start Level 2?? moves you to difficulty level2. The same for when moving from level 2 to level 3. When completing level 3the game opens a popup that says: “Congratulations, you cleaned the chicken,you are the house hero?? 4. Eachdifficulty level will have 10 stages (like the level concept in the onlineversion) but easier then original. 5. Score, Stageand Level should be displayed on screen at the top side (similar to onlineversion) 6. Each difficultylevel will have its own unique background. 1st first level - sausage with only 6 holes. ? 2nd level - cheese with 9holes. 3rd level - bread with 11 holes. 7. The tool inwhich you hit the creatures changes each difficulty level: 1st level - piece of meat (like in game) 2nd level ??" BugCatching Net (see below) 3rd level - rolling-pin (see below)
Ταυτότητα εργασίας: 2886780

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