DirectX has the capability to blend up to eight textures onto primitives in a single pass. One of the applications of texture blending is light mapping. Information about the lighting in a scene can be stored on a light map and texture blending can help render the entire light map in one pass.
Using Direct3D program the following:
1. Create a scene with any three objects. The three objects should contain different colors. (objects are completed, needs coloring)
2. Create a light map using a diffuse light source.
3. Use multipass texture blending to render the diffuse light onto the scene.
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