As discussed in our email regarding the below instructions for custom project.
Based on the first project. This project would have a very basic main menu ([url removed, login to view]) that we will edit later. For template purposes the menu UI should be built utilizing xml and it's own .java, we can build a quick barebones project including such a page if need be. 3 image buttons for 3 categories that each lead to a list view of 10 items (can be less for template purposes as long as you document how to add more) as shown in screen2.jpg.
Category1 and 3 would lead to their own scrollable list view of 10 items that each lead to an activity/class based on the initial project's activity1, that is a animation that plays once and a sound to completion with the 320x50 reserved space in tact.
Category2 would lead to a scrollable list view of 10 items that each lead to an activity/class based on the initial projects activity2, the looping animation/sound with the 320x50 reserved space above it.
Each sub category would display a different set of frames/animation in final product.
If possible can the reserved space be specified in xml UI so we can easily fill it with required content, if too difficult, dont bother, we'll figure it out later (or just ask you).
Extra Credit: (Non-required but if you can, let us know)
1- Shake detection in animated screens that play a short sound to completion, any shake, we can adjust shake strength //change shake strength here
2 - Image rotation 23 degrees to the right first frame of all animations from straight up (90) to (113) //document where to increase degrees
3 - Small 10x30 bitmap image emitted from mid of all animated images and translates to the left side of screen at high rate of speed like a thrown object, with slight variation ([url removed, login to view] or however) //document how to adjust speed of said particle. Should occur once per animation cycle for single animations and repeat for looping animations every X frames //document where to change the value