37 Free Udemy Courses On Various Topics
Turn your knowledge branch into a knowledge tree with these (free) Udemy courses!
I need a 3D animation of web-slinging using my real suit and body. This includes: - 3D character model of me - Swing physics - Camera tracking - Compositing Ideal Skills: - 3D modeling - Animation - Experience with camera tracking software - Strong compositing skills in software like After Effects Please provide past work and a brief project proposal. Urban cityscape environment will be provided from a photo.
I need a small, self-contained Lua scr...code so I can tweak detection range, cooldowns, or entity filters later. Deliverable 1. One .lua file plus any auxiliary include files (if required). 2. A brief read-me explaining where to place the file and which variables to edit for custom ranges or entity classes. Acceptance criteria – Dropping the script into a fresh install, loading into Sandbox, and approaching a door, button, or physics prop should automatically fire the correct “use” event without console errors. – When the script is disabled, standard manual interaction must still work exactly as normal. If you’ve built similar automations or handy QoL addons for GMod before, that experience will help, but it isn’t mandatory; clear, fun...
...speed and replaced with a frame-rate independent solution so the experience feels identical on any modern Windows machine. The current source compiles, but the cycle-based code makes it unplayable on contemporary hardware. Your task is to profile the bottlenecks, implement a reliable timer or fixed-timestep approach, and smooth out any knock-on issues that appear once the core loop is refactored (physics accuracy, input buffering, sound sync, etc.). I’m focused purely on performance optimisation; graphical overhauls or new content can stay untouched. Deliverables • Updated source with cycle-independent timing logic • Compiled build that runs consistently on Windows 10/11 at common refresh rates (60 Hz, 120 Hz, 144 Hz) • Brief technical write-up explai...
...develop a solid MVP with clean architecture and full ownership of the source code. This project must be built with scalability in mind, as it will evolve into a competitive online platform. --- # Scope of Work (MVP) We need a developer to build: ### Frontend * HTML5 game (2D top-down pool table) * Built using **Phaser 3 (preferred) or PixiJS** * Smooth aiming, shooting mechanics, and ball physics * Responsive design (desktop + mobile browser) ### Backend * Node.js server * WebSocket-based real-time communication * Authoritative server architecture (anti-cheat, no desync) ### Multiplayer Features * 1v1 online matches * Room system (create/join via room code) * Turn-based system * Basic rules (simplified 8-ball or points mode) * Server validation of shots and turns * Prope...
...full spec sheet, story beat outline, and rough set layouts for a two-minute, sci-fi proof of concept. What I need is the finished reel: live-action or photoreal 3D plates blended with convincing special effects, fully-rendered characters, and a glimpse of the set environment that sells the world’s scale and tone. The mood is grounded and cinematic—think hard-lighting, believable materials, and physics-driven VFX rather than stylised flourishes. I will supply the script excerpt, annotated boards, set blueprints, and reference clips so you can jump straight into previs or shot production. You are free to work in Unreal Engine, Blender, Houdini, After Effects, Nuke, or any workflow you’re comfortable with so long as the final output looks camera-ready. Deliverab...
...full spec sheet, story beat outline, and rough set layouts for a two-minute, sci-fi proof of concept. What I need is the finished reel: live-action or photoreal 3D plates blended with convincing special effects, fully-rendered characters, and a glimpse of the set environment that sells the world’s scale and tone. The mood is grounded and cinematic—think hard-lighting, believable materials, and physics-driven VFX rather than stylised flourishes. I will supply the script excerpt, annotated boards, set blueprints, and reference clips so you can jump straight into previs or shot production. You are free to work in Unreal Engine, Blender, Houdini, After Effects, Nuke, or any workflow you’re comfortable with so long as the final output looks camera-ready. Deliverab...
...Thread 2 (Microstructure): Real-time calculation of Weighted Order Book Imbalance (WOBI) every 100ms. • Thread 3 (GEX Engine): Recalculation of Dealer Gamma Exposure (GEX) and Zero-Gamma Level every 60 seconds. • Thread 4 (Execution): Signal validation (Quad-Gate) and Order Management (API calls). 2. The Quad-Gate Signal Logic No order shall be fired unless all four gates return TRUE. Gate 1: Physics (Regime Detection) • Calculation: Total Net Gamma per strike ($OI times text{Gamma} times text{Spot}$). • Logic: * Short Gamma Regime (Spot < Zero-Gamma): Trend-following/Breakout strategies ENABLED. o Long Gamma Regime (Spot > Zero-Gamma): Mean-reversion only. Breakout signals DISABLED (to avoid chop). Gate 2: Truth (Microstructure) • Calculation: ...
...Platform: Android & iOS (cross-platform preferred) Engine: Unity or Unreal Engine (developer recommendation welcome) Target: High-end mobile visuals with scalable performance for mid-range devices Camera Views Dynamic third-person racing camera Optional cockpit / first-person view Cinematic replay camera system (modern highlight style) Gameplay Features Advanced arcade-realistic vehicle physics (fast, smooth, satisfying, tuned for high-speed racing) Nitro / boost system with visual feedback Drifting, slipstream, air control Multiple race modes: Career mode with progression Quick race Time trial Online / multiplayer (optional, future-ready architecture) Intelligent AI opponents: Dynamic difficulty adjustment Realistic racing behavior (overtaking, blocking, m...
I have a short, education-focused scri...final piece is polished and classroom-ready. • Compose the final edit with synced dialogue (voice track will be supplied) and basic sound design. • Deliver a high-resolution video file plus the working project files (Blender, Maya, Cinema 4D, or similar). Acceptance criteria • Real-time length exactly matches the script timing. • Movements feel natural and stay consistent with real-world physics. • Visuals clearly illustrate every educational concept in the script without distracting embellishment. • Final render is free of noise, flicker, or missing assets and exports cleanly at 1080p or higher. If you enjoy crafting realistic 3D scenes that teach as well as entertain, let’s discuss timeline ...
I want a full-featured Android live wallpaper built with LibGDX (Java) that drops users straight into a tranquil 3D koi pond. Multiple koi models should swim freely in real time while a convincing water-ripple shader reacts to both physics and touch. Key interactions • Double-tap anywhere to trigger the fish-feed animation and have nearby fish swarm. • Swipe across the screen to generate extra ripples that blend seamlessly with the normal water physics. Visual details to include • Floating leaves drifting on the surface. • Optional rain-drop particle effect I can toggle on or off. Settings panel The in-app settings screen is a priority. From there the user must be able to: 1. Resize fish individually or globally. 2. Increase or decre...
I'm looking for a skilled 3D artist to create a playable VRChat avatar of the Pokémon Banette. The avatar should be well-made and incorporate GoGoLoco and PhysBones. Requirements: - Designed for VRChat - Use of GoGoLoco and PhysBones for advanced movement and physics - Facial expressions Ideal Skills: - Experience with VRChat avatar creation - Proficiency in 3D modeling and animation - Familiarity with GoGoLoco and PhysBones integration - Attention to detail and ability to create expressive facial animations Please provide examples of previous work with your bids.
Project Overview: I need a skilled motion designer to create a set of three (3) Lottie (JSON) animations of a treasure chest opening. These will be used in a mobile app with a "Dark Game" aesthetic. IMPORTANT NOTE ON SCOPE & PRICING: This is NOT a request for three completely different animations from scratch. The core task is to create ONE SINGLE, high-quality opening animation (movement, timing, physics). This base animation will then be re-skinned with three different textures/colors to create the three variants. Your quote should reflect the effort of creating one main animation plus the time to apply two texture/color variations, not the price of three separate, unique animations. Visual Style Requirements (Dark Fantasy/Arcane): The style should match the "d...
I’m preparing a complete Mechanics package for NEET aspirants and need an experienced physics educator who can turn the entire syllabus into a series of richly designed PowerPoint decks. Scope • Topic focus – strictly Mechanics, covering every chapter from Units & Dimensions through Work-Energy, Rotation, Gravitation, SHM, Fluid Mechanics and Elasticity. • Depth – slides must blend crisp theory summaries with NEET-level, advanced numericals. For each concept include: – concise definition & key formulae – one illustrative real-life example or diagram – two solved advanced problems (step-by-step in slide notes) – three unsolved practice problems with final answers hidden under animation or on the next c...
I’m gearing up for JEE Main and NEET, covering both the non-medical and medical tracks in Grades 11 and 12, and I need structured online classes that take me from core concepts to exam-style problem solving. The syllabus spans Physics, Chemistry, and Mathematics/Biology, so you’ll guide me through the full spectrum—explaining theory, demonstrating shortcuts, and drilling past-paper questions until the approach feels second nature. Sessions will be fully online, so clear audio, screen-sharing for derivations and diagrams, and a responsive doubt-clearing system between classes are essential. When you respond, focus on your teaching experience—how long you’ve taught these subjects, the competitive exams your students have cracked, and any concrete score i...
I need clear, well-structured handwritten notes for IB Mathematics, IGCSE Mathematics, and IB Physics. The aim is to turn each syllabus topic into something I can revise quickly yet thoroughly, so every page should strike a balance between clarity and depth. Here is exactly what I’m looking for: • Content mix – detailed concept explanations followed by worked problem-solving steps, and a concise one-page summary or formula sheet at the end of each chapter. • Level – intermediate: include standard textbook examples and a few slightly harder twists, but no need to dive into university-level proofs. • Organisation – separate sections for each subject, mirroring the official syllabus order so I can cross-reference easily. • Format &nda...
...Bonus: doorway “funnels” or nav graph to keep users on valid paths. Web viewer Choose one of: krpano 1.23+ implementation using their 3D Gaussian Splatting support, OR viewer using a proven 3DGS renderer (e.g. GaussianSplats3D / similar) with collision integration. Note: krpano has native 3DGS support examples. has well-known web 3DGS viewers; some examples show first-person physics with a collision mesh. Hosting-ready output A folder I can upload to a web server (or a simple Node static server) that runs the viewer. Includes all assets + a single entry URL ( or krpano html/xml). Clear instructions: “upload folder → visit URL”. Documentation + reproducibility A short written pipeline: how you went from inputs → final splat + collision...
I want to craft a classic side-scrolling platformer for a 6502-based console (Atari 7800) and need the entire game engine written from scratch in pure 6502 assembly. Nothing from previous projects will carry over, so every subsystem—graphics, input, physics, scrolling, and sound—has to be engineered fresh and optimised for tight memory constraints. The focus is solely on core engine programming. I’ll supply game design direction (it will be a frog sprite that hops tree to tree using his tongue to achieve a high score, simle arcade styled game), but to start the project I need: • 6502 assembly source code • Build scripts or makefiles that assemble a runnable ROM image • A simple demo level proving horizontal scrolling, sprite animation, collisio...
...chill, roleplay, or battle, there’s always something happening. --- ## Core Features ### Social & Roleplay * Hug other players using interactive animations * Carry, grab, and interact with players * Chat and roleplay freely * Designed for friends, couples, and social hangouts ### Battles & Combat * Optional battle zones / arena * Simple combat mechanics (punch, knockback, ragdoll) * Fun physics-based fights * No serious violence — playful and cartoon-style ### Map & Environment * Open hangout map for socializing * Separate battle area to avoid interrupting RP * Chill spots, seating areas, and interaction zones ### Gameplay Style * Casual and beginner-friendly * No pay-to-win mechanics * Choose between **hugging**, **roleplaying**, or **battli...
I need a physics expert to fact-check and math check a chapter of a book on time and special relativity (10-15 pages). The material is for both graduate-level and general audiences. Key Requirements: - Expertise in special relativity - Experience with graduate-level educational content - Attention to detail and accuracy Ideal Skills: - PhD in Physics or related field - Background in writing or reviewing academic materials - Strong analytical and critical thinking skills Looking for a thorough review to ensure the content is accurate and reliable.
I would like a full TFET study carried out in Cogenda Visual TCAD that covers both 2-D and 3-D device representations. My end goal is to arrive at a structure—and a small demonstration circuit—whose operating point clearly...mesh generator, solver settings, and visualisation tools—I will be able to verify everything quickly. Acceptance criteria – 2-D and 3-D simulation files open without errors in the current release of Cogenda Visual TCAD. – Report shows at least one TFET operating point that achieves noticeably lower static power than an equivalently sized MOSFET baseline. – All key steps (geometry, meshing, physics models, bias conditions) are documented. If this is clear and feasible for you, let me know how soon you can deliver the ...
...of Fortune–style multiplayer quiz game with a clean iOS-inspired UI. The game will support paid entry, 4 players per game, and winner takes big prize or gifts. The final product must be: Android APK iOS-ready (HTML5 → WebView or Capacitor/Cordova) Multiplayer real-time Scalable for future features 2. Core Gameplay Features (Must Have) Wheel Spin System Animated spinning wheel (smooth, realistic physics) Wheel slots include: Points (100, 200, 500, etc.) Bonus Lose Turn Bankrupt Extra Spin Fully configurable wheel rewards (admin side) Word & Puzzle System Guess letters to complete a word or phrase Categories like: Movies Songs Places Brands General Knowledge Words loaded dynamically from JSON / database Support for: Vowels purchase (cost points) Consonant guessing Au...
We are looking for an experienced Product Design Engineer (Mechanical + Electrical) to lead the prototyping of a high-end, silent benchtop cocktail machine. Unlike traditional machines, this device relies on solid-state physics rather than mechanical moving parts to replicate the thermodynamics of a professional bartender. We have a complete Product Requirements Document (PRD) and preliminary architecture. We need you to take these requirements and build a fully functional "looks-like, works-like" prototype. The Engineering Challenge: The device replaces mechanical shaking and stirring with precision energy application. You will be engineering a system that integrates: Ultrasonic Cavitation (40kHz): For instant emulsification. Thermodynamics: High-power Peltier (TEC) m...
Peace be upon you. I want a complete explanation of the operational amplifier circuit, with practical implementation from scratch using transistors, and building it in simulation. I am looking for an experienced engineer who is strong in electrical physics. It is required that the person speaks Arabic fluently because I am weak in English.
I’m finalising a research paper in Physics and need a sharp editorial eye to bring it to publication standard. The content is technically complex and aimed at fellow Physics experts, so preserving every scientific nuance is critical. The main area that needs attention is the flow of ideas and overall coherence. While doing so, please keep each technical term intact and simply rephrase the surrounding sentences where clarity is lacking. I also need you to: • Correct all grammar, punctuation, and stylistic inconsistencies • Strengthen transitions so sections read logically from one to the next • Format in-text citations and the reference list precisely to APA style • Run a final plagiarism check and ensure no detectable AI-generated passages ...
I need a seasoned 3D artist–animator to craft a visually striking, realistic animation that will run as pure entertainment content on ’s media channels. The piece must look cinematic rather than cartoonish, speaking directly to an adult audience that expects polished storytelling, believable physics, and lifelike texturing. Here’s what I have in mind: • Length in the 45-90 second range, though I’m open to your suggestion if a slightly longer or shorter cut serves the narrative better. • Photoreal environments and characters rendered in 4K, with physically based materials, accurate lighting, and fluid motion. • A tight, engaging storyline (I’ll provide the core concept; you handle storyboarding and pacing). • Final delivery i...
I need a photoreal 3D animation that puts my product front and center for marketing purposes. Think of the kind of commercial spot you’d see at the start of a crowdfunding video or on a product-launch landing page—slick, detail-rich, and entirely convincing. The style must stay firmly in the Realistic camp; material response, lighting, and physics should feel true to life so viewers forget they’re watching CGI. Only the product itself has to star here. No characters are necessary, and the surrounding environment can be minimal or studio-style so all attention stays on the item. If subtle prop elements or reflected surfaces help the realism, feel free to suggest them, but the hero object must always be the focus. I will provide reference photos, dimensions, an...
...correct materials, and setting up physics that deliver the natural movement, sway, and motion-responsive dynamics I see in Daz. I will send you the complete Daz project, FBX exports, and all original animation files. The walking cycle and several bespoke animations must come across with perfect bone orientation and root motion, and I want the main walk cycle playing as a continuous loop in UE5 for verification. To prove everything blends correctly, set up a simple Sequencer shot where the character follows a spline path. If you tweak plugins, project settings, or hidden checkboxes along the way, jot them down so I can repeat the workflow next time. Deliverables • A clean UE5 project (or Content folder) containing the migrated character, groom asset, physics settings...
...match the real environment. Object Detection & Segmentation: Identifies individual items (tables, chairs, doors, etc.) and separates them as distinct 3D objects. Interactivity: Each item can be grabbed, moved, rotated, resized, or triggered with actions (open/close, switch on/off, etc.). VR Navigation: Users can walk, teleport, or scale the environment within VR. Physics & Collision: Realistic object behavior using physics for natural interactions. Technologies Used: Game Engine: Unity / Unreal Engine VR SDK: OpenXR / Meta SDK / SteamVR Scanning & Reconstruction: LiDAR or photogrammetry-based scanning, depth sensing APIs 3D Optimization: Mesh simplification, LODs, occlusion culling Interaction System: Ray-based and hand-tracking interactions Applicat...
I run a NEET coaching programme and am expanding the team for the upcoming batch. I’m looking for experienced teachers in Physics, Chemistry, and Biology who can take in-person classes at our center. All core study materials, chapter notes, and practice papers are already prepared; your focus will be on delivering clear lectures, guiding students through the material, and running regular doubt-clearing sessions and unit tests. What I need from you • Strong command of your subject and previous NEET or board-exam teaching experience • Ability to follow our existing syllabus and pacing guide while adding your own explanations and problem-solving shortcuts • Commitment to a fixed classroom schedule (weekdays and select weekends) and openness to occasional ext...
...already have a fully-rigged, strand-based hairy humanoid built and animated in Daz3D. What I need now is a clean migration into Unreal Engine 5 so the same model—complete with its groom hair system—behaves identically inside Sequencer. The job breaks down into three concrete goals: • Import the character as a skeletal mesh in UE5, keeping the strand-based hair as a groom asset with correct physics and shading. • Transfer the existing walking cycle and several bespoke custom animations from Daz so they play with accurate bone orientations and root motion. • Set up an example Sequencer shot where the character follows a spline path, proving that the animations blend correctly along the track. I will provide the Daz project, FBX exports, and th...
I need an expert-level tutor to coach me for JEE Advanced in English through live online classes. The syllabus must cover all three core subjects—Physics, Chemistry, and Mathematics—at the depth expected of the exam. Your role is to plan a clear study path, teach concepts step-by-step, and spend ample time solving past-year and advanced-level problems on screen, just as we will face them in the test. Regular doubt-clearing sessions, quick quizzes, and occasional full-length mock papers will help track my progress and keep me exam-ready. Please share a brief outline of how you normally break down these topics online, the tools you use for interactive teaching (digital whiteboard, screen-sharing, problem sets, etc.), and a sample of materials or recordings if you hav...
...Process vessel (horizontal) 7. Process vessel (from horizontal to vertical-tandem lift) 8. Awkward shaped pipe spool with offset center of gravity 9. Concrete precast element 10. Container 20 ft 11. Container 40ft 12. Structural steel beam long load 13. Mini excavator lifting Each load must have defined size, weight category, visible lifting points, and basic center-of-gravity logic (no advanced physics required). 3D MODELS ARE AVAILABLE ________________________________________ Examination & Scoring Logic The system must automatically evaluate performance based on predefined safety rules. Critical Errors (Instant FAIL) • Person under suspended load • Failure to give STOP or EMERGENCY STOP • Unsafe proximity to live plant or power lines • Incorrect command...
I’m creating a 30-second 3D animation for entertainment purposes, with a strong focus on realism. The final piece should look natural and believable — realistic lighting, textures, physics, and character movement are essential. Stylized or abstract visuals aren’t what I’m aiming for. Some characters and props are already prepared, while others will need to be modeled from scratch. I’ll provide all existing assets, reference images, timing guidelines, and story beats. From there, you’ll manage the full production pipeline — modeling any missing elements, rigging where necessary, animation, lighting, rendering, and a light final polish/edit. You’re free to use Blender, Maya, 3ds Max, Cinema 4D, or similar software, as long as the end re...
...concept that ties them together. I want each of these aspects to shine, supported by on-screen text and labels that give viewers detailed explanations as the action unfolds. You’re welcome to work in Blender, Maya or whichever professional tool you know best, so long as the finished piece looks photorealistic: accurate materials and textures, believable lighting, smooth camera moves and convincing physics. I’ll provide reference photos, CAD files and branding assets as soon as we kick off. Clear communication is important to me. I’d like quick check-ins at key stages—an initial animatic to confirm pacing, shaded play-blasts for look approval, and one final round of tweaks before the full-res render. Deliverables: • One mastered 60-second video (4K ...
...concept is simple: players launch the app, see a colourful path of spaces, roll a virtual die and follow the prompts—some squares hand out sips, others trigger mini-challenges, truth-or-dare cards or quick party trivia. Here’s what I need from you: • A fully interactive digital board sized for common phone screens (portrait and landscape) • Tap-to-roll dice or spinner mechanic with basic physics or animation • Pop-up cards for rules, penalties and mini-games (I’ll supply the text—just wire them in) • Basic player tracking so up to 6 friends can share one device and take turns • Simple sound effects and upbeat background loop (royalty-free is fine) • Exported builds and source code ready for both iOS and Android ...
I need to create a video presentation that I will use to sell or license my patent to potential buyers. It begins with a completely physics based analysis of balance beams, gravity and interia, with pods dropping onto the beams and forces the game user through muscle memory to memorize those movements (they have nothing to do with accounting, yet!). This first step uses no dollar values and no accounting terminology. Then, in a second phase, seamlessly assimilates accounting into the process so that the physics and accounting are then combined into one lesson. The two processes are traditionally combined into one lesson but are actually two totally different processes and have nothing to do with each other and when taught simultaneously totally confuse th...
...and believable when I’m actually driving it. Both states matter to me: it should sit flawlessly in show-off screenshots yet also handle well on the road network. Speed numbers don’t need fine-tuning; responsive cornering and suspension behaviour do. I can provide the original Assetto Corsa files (model, textures, physics data). You would handle every conversion step—format changes, shaders, materials, proper animations, definition files, sound assignment, and any physics tweaks required so ETS2’s engine recognises and simulates the car as intended. Deliverables • Ready-to-install .scs mod file • Brief note on where the vehicle appears in-game and how to select it • Source-level folders so I can edit or update the mod late...
I’m Piyush Kumar Patel from Khagaria (PIN 851201) and I’ve marked this project type simply as “Study” because what I truly need is structured, one-on-one help mastering Science. My goal is to strengthen my understanding across Physics, Chemistry, and Biology, clear lingering conceptual gaps, and build reliable exam-ready notes. I prefer an interactive approach—live sessions on Zoom or Google Meet, accompanied by concise worksheets and quick self-tests that keep me accountable between meetings. Here’s what I expect you to provide: • A brief diagnostic quiz so we can map my weak areas. • A weekly lesson plan tailored to those gaps. • Clear, step-by-step explanations of tough concepts (no rote answers). • Short assig...
I’m Piyush Kumar Patel from Khagaria (PIN 851201) and I’ve marked this project type simply as “Study” because what I truly need is structured, one-on-one help mastering Science. My goal is to strengthen my understanding across Physics, Chemistry, and Biology, clear lingering conceptual gaps, and build reliable exam-ready notes. I prefer an interactive approach—live sessions on Zoom or Google Meet, accompanied by concise worksheets and quick self-tests that keep me accountable between meetings. Here’s what I expect you to provide: • A brief diagnostic quiz so we can map my weak areas. • A weekly lesson plan tailored to those gaps. • Clear, step-by-step explanations of tough concepts (no rote answers). • Short assig...
I’m producing a short narrative sequence and I need a Blender specialist who can breathe life into human characters with convincing, realistic motion. The focus is pure storytelling: subtle gestures, expressive facial work, and believable physics that carry emotion without looking like a game asset or a stylised cartoon. Here’s where we’re starting: the script and voice-over are locked, and the character designs are approved. What I’m missing is the actual animation—blocking through to final polish—delivered as both rendered image sequences (1080p, 24 fps) and the final .blend file with clean, organised layers. If you prefer working with your own rigs, great; just let me know the naming conventions so I can keep everything tidy for compositing. ...
I'm seeking a physicist to assess my conceptual gravity model, which posits that gravity originates from pressure gradients in a continuous medium. Key Evaluation Focus: -...gradients in a continuous medium. Key Evaluation Focus: - Mathematical rigor: Ensure the model is mathematically sound. - Physical plausibility: Assess if the model aligns with known physical principles. - Comparison with existing theories: Determine how this model stacks up against Newtonian gravity and other gravitational theories. Ideal Skills and Experience: - Advanced knowledge in theoretical physics, particularly in gravity and pressure dynamics. - Strong mathematical proficiency. - Familiarity with existing gravitational theories. Your insights will help refine the model and identify any potent...
...balance system where the player must keep a moving point centered within a round area using precise control. Only when both objectives are completed successfully will the block be pulled smoothly. Failure will cause the tower to shake, lose balance, or negatively impact progression. The game will feature: Realistic and satisfying block-pulling animations Smooth transitions with a strong sense of physics Fluid camera movement and fully touch-optimized controls A clean, intuitive, and visually appealing user interface I will have specific visual and stylistic preferences, so the game should support a flexible and customizable visual system, allowing future expansion with new themes, block types, and challenges. The goal is to create a high-quality mobile game that is easy t...
I am building a scalable Virtual Laboratory platform for Indian Class 11 and 12 students (Physics, Chemistry, Biology). The core requirement is to use Unity (WebGL) to build a generic lab runtime, while allowing non-technical admins to create, edit, delete, and publish hundreds of experiments without writing any code. Unity should act as a runtime player, not as an experiment authoring tool. Admins must never open the Unity Editor. All 3D assets (models, prefabs) will be provided by me. Core Architecture Requirement (Very Important): Unity builds ONE generic lab player (WebGL) Experiments are defined entirely using JSON / database data Unity loads experiment data dynamically from server No Unity scenes per experiment No hard-coded experiment logic This is a data-driven simulation pl...
I want to launch a premium-looking motorbike game on the Google Play Store that takes visual inspiration from Indian Bike Driving 3D yet stands out through fresh gameplay. The key difference I’m aiming for is in the core mechanics. Gameplay priorities • Realistic physics and tight bike controls • Interactive AI traffic, police and pedestrian NPCs that react believably • Multiple modes—free ride, time trial, stunt challenges and a career path World design The map should blend urban streets, highways, countryside roads and off-road trails so players always have something new to explore. Day/night cycles and dynamic weather will add extra variety. Visual and technical expectations – High-fidelity textures, PBR materials and smooth 60 fps ...
...anime-style battles, not random toy outcomes • Emphasise player skill, timing, and strategy • Support competitive play and spectating • Allow deep but balanced customisation • Be legally distinct from existing Beyblade IP Gameplay & Mechanics • Spinning top battles in an enclosed arena • Clear top types: Attack, Defense, Stamina, Balance • Skill-based launch mechanics (timing, angle, power) • Physics-driven collisions and spin behaviour • Conditional abilities (e.g. power boosts after clashes, endurance recovery, adaptive behaviour) • Minimal RNG — outcomes should reward skill Customisation System Players can build their tops using interchangeable parts, such as: • Core • Ring • Weight &bu...
I need a highly detailed first-person football game for mobile devices. The game should feature realistic graphics and animations. Key Requirements: - First-person perspective - Available on mobile devices - Highly detailed player models Ideal Skills and Experience: - Mobile game development expertise - Strong background in 3D modeling and animation - Experience with realistic graphics an...need a highly detailed first-person football game for mobile devices. The game should feature realistic graphics and animations. Key Requirements: - First-person perspective - Available on mobile devices - Highly detailed player models Ideal Skills and Experience: - Mobile game development expertise - Strong background in 3D modeling and animation - Experience with realistic graphics and game p...
...(primary) and JEE Advanced (extension)** preparation over the next **15 months**. This is **not** a generic planner. It must be **science-backed**, automation-driven, and optimized for **memory retention, revision scheduling, and progress tracking**. **Core Requirements:** * Central **Dashboard** with two sections: **Class 11** and **Class 12** * Five subjects in each section: * Mathematics * Physics * Physical Chemistry * Inorganic Chemistry * Organic Chemistry * **Chapter-level databases** with checklists: * Lectures * First Theory Revision * Homework (after first revision) * Second Revision (Problems → Theory) * PYQs (JEE Mains) * JEE Mains Completion * Optional Advanced (Exercise 2) * **Spaced repetition system** based on the forgetting curve...
I’m developing a set of pure-entertainment 3D videos and need an animator who excels at photoreal work. Think lifelike characters, believable physics, detailed environments—everything that keeps the viewer immersed for fun alone. What I’ll provide: the storyline, reference boards, and any voice-over or music tracks. What I need from you: all modelling, texturing, rigging, animation, lighting, rendering, and a final edit delivered in MP4 (1080p or 4K) plus the original project files. Industry tools such as Blender, Maya, 3ds Max, Cinema 4D, or Houdini are all fine as long as the result looks real. Two review rounds are included in the schedule so we can polish timing and visual fidelity. If you have a strong reel of realistic 3D work and can handle the full pipe...
I need a skilled 3D animator who can create realistic, broadcast-ready product visualizations for a television spot. The focus is entirely on photorealism—materials, lighting, and movement must match real-world physics so the product looks indistinguishable from live-action footage once composited. Scope • Model clean, production-ready geometry from supplied CAD or reference photos. • Texture and shade for true-to-life surface detail, including micro-imperfections. • Light and render in a way that holds up on a 4K TV screen. • Deliver a short sequence (about 15–30 seconds) plus layered stills for any print or web cut-downs we may need. I will provide brand guidelines, reference shots, and timing boards the moment we start. Acceptance The...
I’m developing a five-minu...style. Crowd assets, player likenesses, pitch and stadium environments should all carry broadcast-quality detail. Subtle sweat, grass particles, and accurate ball physics are essential to sell the realism. Sound design and basic score are a plus, but I can add them later if you only handle visuals. Deliverables • Approved storyboard and shot list • Final 5-minute 4K video (ProRes or MP4) • All project files (Maya/Blender, textures, caches, and an editable Premiere/DaVinci timeline) Acceptance The animation will be considered complete once the ball trajectory, player movement, and wicket collisions match real-world physics, textures appear crisp in 4K, and the overall pacing keeps viewers engaged for the full dura...
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Nicholas Demeter hired a freelancer to solve an equation for peaceful elections