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    2,000 j2me opengl collision δουλειές που βρέθηκαν, με τιμές EUR
    OpenGl προγραμμα Έχει λήξει left

    Τριδιάστατος μετασχηματισμός παραθύρου προς θύρα θέασης Στα συνημμένα παρατίθενται οι οδηγίες

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    Eυθυγράμμιση διανύσματος Περιγραφή: Να βρείτε δύο μετασχηματισμούς (μητρώα) για την ευθυγράμμιση διανύσματος op με το μοναδιαίο διάνυσμα j του θετικού άξονα των y,...

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    Project for Nikolay P. -- 10 Έχει λήξει left

    ...χρησιμοποιήσετε την εντολή ping για να ανιχνεύσετε τον υπολογιστή στο άλλο άκρο; 6.Δίκτυα Ethernet 1 Κατά τη γνώμη σας θα μπορούσε να λειτουργήσει ένα δίκτυο Ethernet (να αντα&lam...

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    An OpenGL Based Data Visualiser Έχει λήξει left

    Αφορά εργασία γραφικών προγραμματισμένη σε visual studio 2013 με c++ ΕΠΕΙΓΟΥΣΑ με βάση opengl 1. Περιθώριο υλοποίησης μέχρι και 16:00 24/04.

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    ...information of the automatic braking of the vehicle <Overview> Please collect product information on vehicles that have or will have the technologies described in the “Technology Description” section below. <Technology Description> This system is about automatic braking of the vehicles. This system can detect obstacles in front of the car and automatically stop the car in case of a potential collision. The system measures the distance and relative speed to obstacles and automatically adjusts the car's braking power accordingly. When the braking force reaches a predetermined value from its upper limit, the braking force is weakened. The upper limit of braking force is set to increase over time after a predetermined amount of time has elapsed from th...

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    PR for Collision Tech Startup Conference in June in Toronto** Redefining winter travel with , SnowClub, and SnowBus.com. Offering an innovative approach through local business partnerships. These platforms simplify winter bookings, covering transport, rentals, activities, tickets, accommodations, and more, like an "Expedia for mountain resorts." SnowClub, a membership-based SaaS, adds social networking, discounts, and an online store. Our mission is to reshape the winter travel experience by uniting these platforms to fill an industry gap and creating the ultimate ecosystem for 140million skiers and boarders worldwide. We have been invited to Collision Tech Conference in June () as an Alfa Startup showcasing our product and raising funds. I'm in

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    Collision Risk Analysis via Traffic Volume 4 μέρες left
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    I'm looking for a professional who can provide an in-depth traffic analysis for one road with the aim of identifying potential hazards related to vehicle collisions. You will be expected to: - Analyze traffic volume data - Determine the potential for vehicle collisio...professional who can provide an in-depth traffic analysis for one road with the aim of identifying potential hazards related to vehicle collisions. You will be expected to: - Analyze traffic volume data - Determine the potential for vehicle collisions - Propose-methods to mitigate these hazards An ideal candidate would have experience in traffic safety analysis, specifically in predicting potential collision spots from high traffic volume data. Your insights will significantly contribute to the overall safet...

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    Unity automation 4 μέρες left
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    Hi We are building one app launcher that will have many apps in it, we are working hard to adjust all apps to fit it and we n...from method because we will have no resources folder in project, since we are dwonloading the assets from server i have to fetch the assets from asset bundle. So if they are not downloaded, download them Different games uses different physics settings in project settings, so before each game starts, i set the physics settings according to the specific game (like layers, tags, Collision physics etc.) Games uses DoNotDestroyOnLoad for many objects, But i need to destroy them once user go back to home page. This creates a lot of errors, So i check for them and fix them And a lot of other stuffs Jakov if you need further more detail, please let me know,

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    I'm looking for an iOS developer with strong experience in working with Sprite Kit/Scene Kit and UIKit, specifically in the context of game development. The main objectives of the project are to create an engaging iOS GUI for a physics-based collision game. Key Requirements: - Develop an iOS GUI for a physics-based puzzle game 1-2 screens - Implement object collision mechanics as the primary genre of the game - Ensure the game is engaging, intuitive, and visually appealing Ideal Skills and Experience: - Proficiency in iOS development, particularly with UIKit - Extensive experience with Sprite Kit/Scene Kit - Past projects that demonstrate a solid understanding of game development, especially puzzle games - Strong understanding of physics-based mechanics in game design ...

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    Title: Collecting product information of vehicle’s collision avoidance system <Overview> Please collect product information on vehicles that have or will have the technologies described in the “Technology Description” section below. <Technology Description> This product relates to collision avoidance systems such as automatic braking in vehicles. The system uses the driver's accelerator pedal operations to determine whether the driver intends to accelerate. The driver's accelerator pedal operations include the stroke of the accelerator, a depression speed of the accelerator pedal or the number of times the accelerator pedal is pressed within a certain period of time. If a collision avoidance function such as automatic braking...

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    Virtual Car Accident Scene Recreation 2 μέρες left
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    I need a professional freelancer experienced in 3D modeling and animation to recreate a moderate accident scene with a Mazda CX-5. The scene should demonstrate the car with moderate front end damage after an accident on a specific street. Details: - The car is a Mazda CX-5 - The damage to the car is considered moderate. It should not look totaled, but evidence of a collision must be very clear - The damage should be focused on the front end of the car - The scene is a specific street, details of which will be provided The perfect candidate should have the following skills: - Proficient in using software such as Maya, Blender, SketchUp or similar for 3D modeling - Experience in creating car models - Knowledge in detailing and texturing to simulate car damage - Exper...

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    I am seeking an experienced Android developer with a strong background in OpenGL, GlSurfaceView, and 3D graphics programming to resolve a critical issue in our 3D gallery app. The app has encountered a fatal exception that disrupts its functionality, specifically within the OpenGL threading process. Issue Details: The application crashes with a FATAL EXCEPTION: GLThread error, accompanied by an IllegalArgumentException during the eglCreateContext call. This issue has been identified in the app's error log as follows: FATAL EXCEPTION: GLThread 1177 at com.google.android.gles_jni.EGLImpl._eglCreateContext(Native Method) at () at $DefaultContextFactory

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    ...platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. Delivey method is github. ...

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    ...platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. Delivey method is github. ...

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    3D Graphics Rendering with DirectX Έχει λήξει left

    I need a specialized individual with DirectX and 3D graphics ren...the keyboard and mouse. The camera should allow the user to move and look around. Then, create a labyrinth and put your castle (already present in the project) at the end of the labyrinth. The labyrinth should then be surrounded by the billboard trees surrounded by water (already implemented). You must ensure camera movement so users can travel through the maze using WASD keys with “collision detection”. Collision detection is a must! The ideal candidate should be able to provide samples of previous projects that demonstrate their skills in graphics rendering, particularly in a real-time context. Your bid should reflect your understanding of the project's requirements (which is easy for someo...

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    CNC Cam Simulation from STEP files Έχει λήξει left

    I have a project to create a CNC Cam Simulation from STEP files. Ideal skills and experience for this job: - Proficiency in CNC programming - Extensive experience in creating CNC Cam Simulations - Strong understanding of toolpath visualization, collision detection, and material removal simulation - Ability to work with STEP files efficiently

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    We are embarking on an exciting project to create a 2D level with animations and collision detection for Unity 3D. Our inspiration comes from the beloved game Stardew Valley, and we aim to replicate its charming aesthetic while expanding the scale to twice the size of the original. The game will be for Android mobile devices. Please refer to the attached screenshot for reference. Key Requirements: Level Design: The level design should mirror the quaint and rustic atmosphere of Stardew Valley while accommodating the larger scale. This involves creating diverse environments such as farmland, forests, rivers, and town areas with attention to detail and coherence. 2D Artwork: High-quality 2D artwork is essential to capture the essence of Stardew Valley. The artist must excel in creat...

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    Python 2D Racing Game Development Έχει λήξει left

    ...section on the left for displaying a stopwatch and car stats, including a "Back to Menu" option. Feature to display "HALFWAY" prominently when a car reaches the halfway mark. Dynamics, Kinematics, and Collisions: Code the game's dynamics with acceleration forces, friction, and braking logic. Use kinematic formulas for coding car movements. Implement collision detection and management, with kinetic energy transformation into sound energy upon collision without deformation. Skills Required: Experience with Python and Pygame. Understanding of kinematics and dynamics in game development. Ability to incorporate specific physical formulas. Physics in Game Development: Direction & Movement: Utilize Pythagoras' Theorem for breaking down car m...

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    ...simulation for a robotic arm with 6 degrees of freedom (6DOF). The simulation should offer a comprehensive examination of kinematics, dynamics, trajectory generation, and free-flyer analysis. - Collision detection and avoidance: The simulation needs to identify static objects and avoid collisions with them. The preferred method for implementing this is the boundary volume method. Ideal candidates for this project should have extensive experience in Matlab and robotic simulations, plus a solid understanding of the design and functionality of 6DOf robotic arms. They should also be well-versed in collision detection and avoidance techniques, specifically the boundary volume method. Proficiency in 3D graphics and simulation environments would be a great advantage. Key Resp...

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    I'm currently working on a game, similar to "Brain It On", and require expert assistance in perfecting one feature. The specific mechanism I need developed involves breaking a 2D line shape into numerous pieces based on collision events. This should happen in real-time as the game unfolds. Skills Required: - Excellent grasp of Unity for 2D game development - Strong knowledge of physics-based collisions - Proficiency in implementing user interaction with game mechanics Please note, I am interested in immediate movement on this project. Quick turnaround time is valued. Game Link : I have done everything ( Drawing line, collisions, levels, everything ). Only thing I need is the ability to break the line into pieces

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    I am searching for a skilled engineer who can manufacture a functioning Mini Hadron Collider, specifically for aiding in my particle research. The following outlines my requirements: Skills and Experience: - Strong background in physics, particularly in particle physics - Prior experience in constructing intricate scientific equipment - Detailed knowledge of collision of particles and quantum entanglement. Requirements: - The collider must exhibit capabilities in demonstrating collisions of particles and quantum entanglement events. - It should be sturdy with moderate precision capabilities allowing detailed investigations. - This project entails only the construction of the mini collider. Lab set up and subsequent particle analyses fall outside of this job's scope. Remem...

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    ...each example by showing the variation of the volume of collisions sound in each situation (bigger loss of cinetic energy = bigger sound of crash) E_k = ½ mv^2 3) explain that the images of the cars DONT deform during collision (the loss of cinetic energy is transformed ONLY TO sound energy). 4) Show a basic example of car-to-car collisions (moving forward) and explain using supporting diagrams (animation) 5) Show a basic example of car-to-car collisions (both cars reversing) and explain with supporting diagrams (animation) 6) Show a more complex example of car-to-car collision (speed vectors at angles: car 1 = 35 degrees and car 2 = 125 degrees) (one car collides with the back of the other) 7) Present two examples of car-to-wall collisions (front and back) The perf...

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    ...This technology is to avoid a collision between a pedestrian and a vehicle, by issuing an alert to the driver of the vehicle or by applying a brake to the vehicle. A collision avoidance system on the vehicle needs to determine whether the vehicle is likely to collide with an object. In order to determine whether the vehicle is likely to collide with an object, the system predicts a predicted track of the vehicle (i.e., vehicle predicted track) and a predicted track of the object (i.e., target object predicted track), both for a period of time from the current time to a time point at which a predetermined period of time elapses. When determining that the vehicle predicted track and the target object predicted track will interfere with each other, the collision a...

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    ...currently dealing with an issue on a piece of code in OpenGL GLSL and C++. The code operates as designed when run on an integrated GPU but unfortunately, falls with a dedicated GeForce NVIDIA GPU (see pictures). The code deals with compute shaders and parallel computing of a combinatorial problem. The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA. The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !! The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who: - Has in-depth expertise in OpenGL ...

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    SDL to SDL/OpenGL conversion Έχει λήξει left

    I am seeking a proficient C++ developer to port an existing demo from SDL-LightGun to an SDL/OpenGL one. GitHub repository: viudeo here The objective is to have the demo function equivalently SDL/OpenGL platform. right now its only showing white screen. Key aspects: - C++ proficiency - Familiarity with SDL and OpenGL - Experience in software porting - non need for a lightgun because a mouse will work

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    I am seeking a highly proficient gamer and Javascript developer to add a performance-optimized shooting function to my existing code. Key tasks include: - Setting up raycasting using React THREE js engine - The function needs to trigger every time the left mouse button is clicked - It should detect collision with dynamically spawned meshes in the scene - No specific mesh model is required as part of the collision detection Ideal Skills: - Advanced proficiency in Javascript - Familiarity with React THREE js engine - Previous experience with in-game shooting functions I look forward to your bid and working together on this unique task.

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    I urgently need a skilled, full-time editor who specializes in structural editing to work on IRIS. Your main job will involve refining and clarifying text to ensure information is presented in the most suitable way. Furthermore, the role requires the creation of realistic collision art featuring two Irises. Although there were no specific elements highlighted, I'm expecting the art to exhibit a sense of beauty in realism, where every aspect of the visual communicates something about reality in a meaningful and distinct manner. Ideal Skills and Requirements: - Proven record working as a structural editor - Mastery in realistic styled artworks - Ability to balance multiple projects - Detail-oriented and deadline-driven - Excellent communication skills This project offers full...

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    OpenGL Billboards Development Έχει λήξει left

    I am looking for a talented developer, skilled in OpenGL, to create billboards that remain constantly pointed towards the camera for a project I am working on. - The core function of these billboards will be to process textures. - It is crucial that these billboards always face the camera irrespective of camera positioning or movements. - As the camera viewpoint changes within the scene, I need the billboard vertices to be accurately computed. The ideal freelancer for this project would have substantial experience in OpenGL and 3D graphics, a deep understanding of camera dynamics, and stellar problem-solving skills. They must be proficient in computing vertices and capable of ensuring the billboards maintain their size and position, effectively handling different camera vi...

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    I'm in need of a skilled programmer to develop an advanced Dash Cam Application for Android 14. I'm looking for a comprehensive app with integrated features, a modern design, and seamless usability. Key functionalities required: - Video recording: The app needs to record high-quality video during the vehicle's journey. - Automatic collision detection: The application should trigger an automatic video saving feature upon detecting a collision. - GPS tracking: The app needs to track and record the path of the vehicle. - Parking recording: The application has to record video while the vehicle is parked. - Sensing movement: The app needs to record video upon detecting movement when the vehicle is parked. Additional requirements: - Social media sharing: The app s...

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    We are embarking on an exciting project to create a 2D level with animations and collision detection for Unity 3D. Our inspiration comes from the beloved game Stardew Valley, and we aim to replicate its charming aesthetic while expanding the scale to twice the size of the original. The game will be for Android mobile devices. Please refer to the attached screenshot for reference. Key Requirements: Level Design: The level design should mirror the quaint and rustic atmosphere of Stardew Valley while accommodating the larger scale. This involves creating diverse environments such as farmland, forests, rivers, and town areas with attention to detail and coherence. 2D Artwork: High-quality 2D artwork is essential to capture the essence of Stardew Valley. The artist must excel in creat...

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    App for Insurance companies Έχει λήξει left

    This is what I am going to ask the dev to do and price up can you think of anything I'm missing: *A user-friendly interface that enables individuals to report an incident by clicking a designated button. *The application may prompt users to describe the nature of the incident, such as a collision involving vehicles, an object, or a pedestrian. *Based on the provided details, the app will guide users through the process of documenting the incident comprehensively. This includes capturing essential photographs, verifying the insurance status of the other party involved, and advising on contacting law enforcement if necessary. The aim is to equip underwriters with all necessary information to maximize the likelihood of a favorable outcome. *The application will ensure all imag...

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    I'm looking for an expert in autonomous vehicle navigation to create an efficient path planning system focused on collision avoidance. The main goal is to ensure that our vehicles can identify potential collisions and change direction accordingly to avoid static and dynamic obstacles. Key Objectives: - Develop a system that allows autonomous vehicles to detect potential collision paths. - Implement features that enable the vehicle to change its direction when a possible collision is detected. Ideal Skills: - Strong understanding of autonomous vehicle navigation and path planning. - Prior experience with collision avoidance algorithms based on obstacle distance and angular velocity. - Knowledge of AI and machine learning for decision making and Gazebo si...

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    I'm looking for an expert in autonomous vehicle navigation to create an efficient path planning system focused on collision avoidance. The main goal is to ensure that our vehicles can identify potential collisions and change direction accordingly to avoid static and dynamic obstacles. Key Objectives: - Develop a system that allows autonomous vehicles to detect potential collision paths. - Implement features that enable the vehicle to change its direction when a possible collision is detected. Ideal Skills: - Strong understanding of autonomous vehicle navigation and path planning. - Prior experience with collision avoidance algorithms based on obstacle distance and angular velocity. - Knowledge of AI and machine learning for decision making and Gazebo si...

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    ...below. <Technology Description> This technology relates to the control of collision avoidance in vehicles, and more specifically, to the technology of switching the headlights’ illumination during collision avoidance control. When the headlights are set to high beam, the detection distance for objects is longer than when set to low beam. Therefore, if an object is detected while the headlights are on high beam and collision avoidance control is initiated, and then if the headlights switch from high to low beam, there is a risk of losing sight of the object due to the change in detection distance. Losing sight of the object may prevent proper execution of collision avoidance control. To solve this problem, when collision avoidance control i...

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    <Overview> Please collect product information on vehicles that have or will have the technologies described in the “Technology Description” section below. <Technology Description> ーーThe subject of investigationーー When there is a risk of collision between the vehicle and an obstacle in front of it, the vehicle automatically applies the brakes. At the same time, the vehicle sounds an alarm directed at the driver. The vehicle comes to a stop due to the automatic brake control, and the alarm continues to sound for a while even after the automatic brake control has completed. ーーReference informationーー ※note※This paragraph is here to deepen your understanding. This paragraph is merely reference information, and the technology you are asked to research is the tech...

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    I'm in need of a skilled programmer to develop an advanced Dash Cam Application for Android 14. I'm looking for a comprehensive app with integrated features, a modern design, and seamless usability. Key functionalities required: - Video recording: The app needs to record high-quality video during the vehicle's journey. - Automatic collision detection: The application should trigger an automatic video saving feature upon detecting a collision. - GPS tracking: The app needs to track and record the path of the vehicle. - Parking recording: The application has to record video while the vehicle is parked. - Sensing movement: The app needs to record video upon detecting movement when the vehicle is parked. Additional requirements: - Social media sharing: The app s...

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    is our website. Please check it out. It''s an application designed to allow reps to go to any webpage, drop notes on the webpage, save them to that URL, and then when they present that webpage to ...and then when they present that webpage to an audience via screen share the audience is shared a clean emulated view of the rep's screen and the rep navigates from the view that has notes. The notes help the rep. We are looking for a developer that can come help us with our CURRENT solution and NOT tell us that they want to rewrite everything. These are things we know need to be done: - Because openGL is not working on Mac, we need to create a wrapper that allows our Mac CEF instance to be functional. - We need to finish the UI - We need to publish our app the associate...

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    Παρακαλούμε Κάνε Εγγραφή ή Κάνε Είσοδο για να δεις λεπτομέρειες.

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    I am looking to have a robust vehicle insurance system developed that offers several features tailored to improve and streamline processes. The system should offer: • All-inclusive Insurance Coverage - The system should offer liability, comprehensive, and collision coverage. This flexibility will ensure that we can cater to all our client's needs and preferences. • Key Features - We expect the system to possess online quote generation capability, policy management functionality, as well as claims processing. • Detailed Quote Generation - The quote generation process should be detailed and precise, encompassing elements such as the vehicle's make and model, driver's age and gender, and ZIP code. Skills and experience relevant for this project includ...

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    Auto Insurance Coverage in Leeds Έχει λήξει left

    I am seeking highly efficient and reliable auto insurance professionals who can help secure robust insurance coverage for my vehicle. Key Requirements: - Proficiency in offering auto insurance - Should be able to provide all three key insurances: Collision coverage, Comprehensive coverage, and Liability coverage - Looking for an insurance plan with a deductible amount of $500 Ideal freelancer should have: - Extensive experience in auto insurance industry - Deep understanding of different types of coverage - Great communication skills to explain the complex terms - Ability to work in a time-efficient manner - A clear understanding of the insurance market in Leeds Looking forward to collaborating with professionals who can navigate the insurance market with ease, offering compe...

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    Side Collison Auto Repair Claim Έχει λήξει left

    A bus hit my car while I was parked and our insurance had expired 9 days before the accident. We are unable to claim the damages with our insurance claim so we want to take the matter to court. A non-official examination from the collision center ranged the damages around $15,000-20,000 because the car is old, rare and the parts are no longer manufactured. Skills and experience required: - Expertise in appraisal and quotation for large-scale automotive repair - Experience in drafting persuasive compensation claims - Ability to execute tasks efficiently and quickly for timely resolution!

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    ...allowing for more than two concurrently open windows. The proposed solution involves: BaseWindow Class: This class will manage SDL2 windows and contexts, along with ImGui contexts and rendering. Actual ImGui drawing code, such as ImGui::Button, could be handled in derived BaseWindow classes. Additionally, the BaseWindow class should handle SDL resizing events to ensure correct window and OpenGL viewport updates. Derived Windows (from BaseWindow Class): Custom windows can be derived from the BaseWindow class. These derived windows will primarily contain a Render() function, passed back to the base window for SDL2 and ImGui rendering, buffer swapping, etc. The ability to override resize event callbacks while retaining the BaseWindow's functionality is also c...

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    I’m currently trying to work on a code to calculate trajectories for rapid response missions to NEO’s. (Preferably from a parked earth orbit to a “moving” NEO) I want the code to consider NEO characteristics, orbital mechanics & collision detection. As well as show some sort of diagram to “view” the trajectory calculated. Basically need it to calculate the trajectory view, delta V, time to collision, impact point, risk level and any other necessary value you can think of It also needs to include the following: - NEO classification criteria ( into high, moderate and low risk based on size, speed) - Impact energy thresholds - Easy to input parameters I currently have a few files of code that I can send that it sort of needs to be based...

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    Advanced FPS game Engine 3d Dev Έχει λήξει left

    ...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offering pl...

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    I have created a simple demo game in unity. I have attached the video of it. I need to recreate it in unreal engine (3D). All unity code will be provided. It is a basic game. - blades should rotate - person should avoid collision to reach the goal requirement: all rotation, collision, game ended should be in coding.

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    Unity Pool Game Physics Overhaul Έχει λήξει left

    As the client, my Unity-based pool game requires targeted improvements ...need to adjust the ball speed for a more real-life mimicking, change the ball spin for extra challenge and fun, and fine-tune the ball trajectory for increased accuracy. - Collision Detection: Currently, the game needs improvements in collision accuracy, enhanced ball interaction for an authentic feel, and fixes on clipping issues that disrupt gameplay integrity. Skills & Experience Required: - Extensive experience with Unity 3D and Photon - A deep understanding of physics in gaming - Past projects involving pool games or similar physics-based games - Strong problem-solving skills, particularly clipping issues and collision detection - Familiarity with adjusting game play elements like bal...

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    ...vehicle control system including a first unit configured to generate a target trajectory based on a travel plan of the vehicle, and a second unit configured to execute vehicle travel control such that the vehicle follows the target trajectory. During the automated driving, the second unit executes preventive safety control for intervening in the travel control amount so as to prevent or avoid a collision between the vehicle and an obstacle based on the driving environment information. During the automated driving, the first unit transmits automated driving information to the second unit. And in the preventive safety control, the second unit changes an intervention degree to the travel control amount based on the automated driving information. Please search for this technology...

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    <Overview> Please collect product information on vehicles or service information that have or will have the technologies described in the “Technology Description” section below. <Technology Description> This system avoids a collision of an own vehicle with another vehicle or a pedestrian in front of the own vehicle by sounding an alarm to a driver of the own vehicle or automatically braking the own vehicle when the own vehicle is about to collide with the other vehicle or the pedestrian. A problem with this system is that even though the driver of the own vehicle can avoid the collision by braking the own vehicle or turning a steering wheel himself/herself, the driver may feel inconvenienced when the system sounds the alarm or automatically braking th...

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    <Overview> Please collect product information on vehicles or service information that have or will have technologies described in the “Technology Description” section below. <Technology Description> This technology improves safety after the vehicle has been stopped by the automatic emergency brake. After the vehicle is stopped by the automatic emergency brake to avoid the collision, the vehicle is kept stopped for a certain period of time by giving the brake force to the vehicle. When the driver’s driving operation such as an acceleration pedal operation and a brake pedal operation is detected, the vehicle is no longer kept stopped by stopping giving the brake force to the vehicle. However, since driver may panic when the vehicle is stopped by the...

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    P5.js Ice Climber Game Development Έχει λήξει left

    ...time-oriented screen). 2. Interactivity There must exist player interaction using a keyboard. The game needs to handle at least 3 keyboard keys. 3. Images There must be at least 1 image as a background with some image effects. It is up to you which scene you incorporate the image in. 4. Sprites The v3 library must be incorporated with a minimum of 3 sprites used. The sprites must have collision detection (between sprites) and must move independently. Sprites must be animated (e.g., changing size or colour). 5. Video & Sound The game should use at least 3 sounds and 1 video. Hint: you can use sounds for collisions and video to introduce the game on the main screen. 6. GUI Input At least one type of GUI input is required (e.g., text input, slider, button). The input should af...

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